Hard to have sympathy for Ubisoft the company as they are regularly used as an example of the most anti-consumer practices out there. But the whole situation is a mess, and if anything, it is probably the consumers that will end up suffering the most for this.
It's not random bans, the nicknames are words from longer text. It's lyrics from Shaggy - It wasn't me.
The line "How could I forget that I had given her an extra key?" comes to mind. Maybe someone left an API key laying around somewhere? Although I could be giving the hackers too much credit...
Per the tweet linked in the article there were <i>also</i> random bans in addition to the ban feed shitposting.<p><a href="https://x.com/KingGeorge/status/2004902566434668686" rel="nofollow">https://x.com/KingGeorge/status/2004902566434668686</a>
Global game messages being used to meme - reminds me of Team Fortress 2 rings.
Saw a video earlier today with the lyrics of Billie Jean by Michael Jackson too.
It is Mongo<p><a href="https://x.com/vxunderground/status/2005008887234048091?s=20" rel="nofollow">https://x.com/vxunderground/status/2005008887234048091?s=20</a>
It's a shame this game has to pander to eSports fanatics rendering it into a completely hollowed out soulless experience. From the early days of Operation Chimera to selling half of your stake and IPs to Tencent, Ubisoft has seen it all.
<a href="https://x.com/vxunderground/status/2005008887234048091" rel="nofollow">https://x.com/vxunderground/status/2005008887234048091</a><p>Here's the word on the internet streets:<p>- THE FIRST GROUP of individuals exploited a Rainbow 6 Siege service allowing them ban players, modify inventory, etc. These individuals did not touch user data (unsure if they even could). They gifted roughly $339,960,000,000,000 worth of in-game currency to players. Ubisoft will perform a roll back to undo the damages. They're probably annoyed. I cannot go into full details at this time how it was achieved.<p>- A SECOND GROUP of individuals, unrelated to the FIRST GROUP of individuals, exploited a MongoDB instance from Ubisoft, using MongoBleed, which allowed them (in some capacity) to pivot to an internal Git repository. They exfiltrated a large portion of Ubisoft's internal source code. They assert it is data from the 90's - present, including software development kits, multiplayer services, etc. I have medium to high confidence this true. I've confirmed this with multiple parties.<p>- A THIRD GROUP of individuals claim to have compromised Ubisoft and exfiltrated user data by exploiting MongoDB via MongoBleed. This group is trying to extort Ubisoft. They have a name for their extortion group and are active on Telegram. However, I have been unable to determine the validity of their claims.<p>- A FOURTH GROUP of individuals assert the SECOND group of individuals are LYING and state the SECOND GROUP has had access to the Ubisoft internal source code for awhile. However, they state the SECOND GROUP is trying to hide behind the FIRST GROUP to masquerade as them and give them a reason to leak the source code in totality. The FIRST GROUP and FOURTH GROUP is frustrated by this<p>Will the SECOND GROUP leak the source code? Is the SECOND GROUP telling the truth? Did the SECOND GROUP lie and have access to Ubisoft code this whole time? Was it MongoBleed? Will the FIRST GROUP get pinned for this? Who is this mysterious THIRD GROUP? Is this group related to any of the other groups?
Nothing highlights how pointless e-sports items are more than a real dollar value for a player base of all of them. The entire global GDP is as an order of magnitude roughly $100 trillion. So this $340 trillion figure is 3.4 times planetary total economic output - meaning the theoretical value of Rainbow Six cosmetics exceeds what the entire human civilisation produces in a year. Multiple times over. You'd be valuing pixelated gun attachments higher than annual agricultural output across all nations, all manufacturing, all services, everything.<p>I bet it appears unchallenged at some point in a court (or insurance) document though.
While I understand what you're saying, it's pretty clear what is meant is "$X worth at the price they currently sell for". When there's a story about an object in space made of gold worth 100s of trillians of dollars, nobody believes it would really sell for that much if we captured it and mined all the gold; because the value of gold would plummet based purely on it's existence.<p>But I agree with you that it would be put into a court document as "it cost us this much" for the full amount, vs the amount they were likely to ever be able to sell (and can't, now that everyone got it for free, so the value is $0)
You could achieve a similar sum by adding balances out of thin air to random bank accounts, which is comparable to what happened here.
This has the air of a parody spy caper where the various people who have broken in keep tripping over each other.<p>The source leak is really interesting, though. We don't often get to see game source, and it often has surprises in.
Can’t help but laugh a bit. Not a great day for Ubisoft. Hopefully this didn’t ruin the holidays for too many employees. That would absolutely suck to get a call in for this.
> Will the SECOND GROUP leak the source code? Is the SECOND GROUP telling the truth? Did the SECOND GROUP lie and have access to Ubisoft code this whole time? Was it MongoBleed? Will the FIRST GROUP get pinned for this? Who is this mysterious THIRD GROUP? Is this group related to any of the other groups?<p>Find out in the next episode of... Tales from Cyberspace!
At least it's webscale.
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This is why security actually matters in game development.
> Prominent Siege creator KingGeorge<p>So, the lead developer?
Streamer[1,2], formerly pro gamer[3]. “Creator” here is a clipping of “content creator”, an overtly ad-industry term that makes me a little sad(der) each time I hear it but is unfortunately universal nowadays, especially for people making videos (as we don’t really have another umbrella word for that).<p>[1] <a href="https://www.youtube.com/channel/UCsHlla-bq0C_2OtEy8s2_Sg" rel="nofollow">https://www.youtube.com/channel/UCsHlla-bq0C_2OtEy8s2_Sg</a><p>[2] <a href="https://www.twitch.tv/kinggeorge" rel="nofollow">https://www.twitch.tv/kinggeorge</a><p>[3] <a href="https://liquipedia.net/rainbowsix/KingGeorge" rel="nofollow">https://liquipedia.net/rainbowsix/KingGeorge</a>
"Prominent" being sub 1000 views on YouTube?
I wonder if they could push out an update. That would be super scary.
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A 9 year old random FPS game.<p>WTF happened to non-shooter games? I am so bored of these FPS variations.
This is like complaining all modern movies are superhero movies. It’s hard to think that unless you’re hardly looking at all, or have fairly narrow taste and aren’t counting most of the medium.
Some very fun indie games I've been playing this past year (lots of early access):<p>- Hexarchy / Rogue hex (Civ-like)<p>- The Last Caretaker<p>- Captain of Industry (factorio-like, was posted here on HN by dev awhile back)<p>- 9 kings<p>- Super Fantasy Kingdom<p>- Manor Lords<p>- Astronomics<p>- Heart of the Machine
Those games have 100x to 500x smaller budgets than the AAA-games. Yes, they often have cute ideas, but, like a blockbuster movie, 99 times out of 100 you need a solid budget to make a solid movie/game.
> 99 times out of 100 you need a solid budget to make a solid movie/game.<p>Sure, but 1 in 100 still gets you dozens of games a year now. There's plenty of genres where the top titles are nowhere near an AAA budget: Hades 2, Silksong, and Claire Obscura all being popular examples from this year, and Factorio being another well known example around here. Even simpler games like Balatro and Vampire Survivor are plenty of fun for some people.<p>The biggest studios have rarely been the ones producing the best work - budget gets you fancy cinematics and a beautifully rendered 3D world, but it doesn't make level design go any faster. It could plausibly buy better writing, but that requires all the executives to back off and trust the creatives.<p>And for what it's worth, the big studios are all happy raking in money on mindless remakes - it keeps working for them.
Wikipedia has a list of the most expensive video games to develop, with a lower limit of $50mil. <a href="https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop" rel="nofollow">https://en.wikipedia.org/wiki/List_of_most_expensive_video_g...</a><p>The top of the list is Genshin Impact, although it'll probably be displaced by GTA6 soon - that one's estimated to come in at $1.5-2 million. There's multiple FPS games on there but there's some pretty expensive open-world games too.
What’s your point
I play non FPS video games almost every night. There are so many great games available.
We're currently in a golden age of Indie games catering to hyper specific niches. Ignore all AAA games and you'll find absolute gems.
Play Hades 2!
Maybe check out game awards finalists
IMO the vidya gaem awards [0] are far superior to the game awards.<p>[0] <a href="https://www.youtube.com/watch?v=mXMcq_LJ8ro" rel="nofollow">https://www.youtube.com/watch?v=mXMcq_LJ8ro</a>
I checked them out. I guess I just miss a time when Falcon 3.0 and <a href="https://en.wikipedia.org/wiki/Stunt_Island" rel="nofollow">https://en.wikipedia.org/wiki/Stunt_Island</a> sold really well.