I've been amazed by this jam. It's like bigger and better every year (in terms of jams going deeper and deeper).<p>I imagine we're 5 years away of "Make your own OS, language, compiler, VM and game in 12 minutes, 36 seconds. Extra points if you gave yourself a stroke."
author here, thanks for reading, happy to answer any questions you have!<p>edit: in before anyone asks: no AI (LLMs/GenAI etc) was used at all in this project.
How pleased are you with garlang? What's the dev experience like with your new language? Given the time constraints I imagine there are a few rough edges, but it's clearly possible to make games ridiculously fast with it! Any language feature that you are particularly excited about?
if you want to try out the Knots game that I submitted to the jam you can find it here:<p><a href="https://syn9dev.itch.io/knots" rel="nofollow">https://syn9dev.itch.io/knots</a>
A decade ago I ran several “seven hour roguelikes”, <a href="https://web.archive.org/web/20160321153532/http://people.clarkson.edu/~richarcm/7hrl/2015/" rel="nofollow">https://web.archive.org/web/20160321153532/http://people.cla...</a> is the documentation from the first one.<p>The first year I spent six hours writing one of the first ecs crates in Rust and then an hour turning it into a game. lots of fun! you can search “7HRL” on github to find the historical participants not too ashamed to publicize their code at the end. A few dozen people enjoyed this.
previous discussion of the jam <a href="https://news.ycombinator.com/item?id=46097671">https://news.ycombinator.com/item?id=46097671</a>