2 comments

  • Dwedit1 hour ago
    Why exactly would a hardware 3D renderer be unable to create the desired aesthetic? I don't see anything in the screenshots that couldn't be done using the features of Direct3D 9.
  • PeterHolzwarth2 hours ago
    70s? Are the 70s and 80s far enough in the rear-view mirror that they have blended into one? (Well, at least up to 83-84).<p>Or, am I forgetting some 70&#x27;s pop images&#x2F;film animation that used this style? I&#x27;m thinking of the matte transparent quads look of the mech, etc.
    • retrac1 hour ago
      No, you&#x27;re right. The attack on the Death Star sequence, in Star Wars (1977), is one of the very first use of 3D computer graphics in film.<p>The tie-fighters and Death Star were drawn as wire-frame. And it was all wire-frame until about &#x27;81 - &#x27;82. Textured rendering was driven by rapid performance gains with parallel and vector processors. I can&#x27;t think of any use of textured surfaces until the early 1980s, outside of some experimental things like &quot;A Computer Animated Hand&quot; (1972).<p>The Genesis effect in Star Trek II (1982) was considered mind-blowing at the time. Most people in the audience would have never seen anything like it: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=Tq_sSxDE32c" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=Tq_sSxDE32c</a> They used a Cray X-MP supercomputer. A very expensive one minute of film.<p>What we would recognize as the early 3D graphics scifi style emerges in the early-mid 80s. For example, The Last Starfighter (1984): <a href="https:&#x2F;&#x2F;youtu.be&#x2F;bkDzkjQodzs?t=32" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;bkDzkjQodzs?t=32</a>